{"id":15078,"date":"2015-12-11T12:00:08","date_gmt":"2015-12-11T03:00:08","guid":{"rendered":"http:\/\/labs.gree.jp\/blog\/?p=15078"},"modified":"2015-12-11T12:55:18","modified_gmt":"2015-12-11T03:55:18","slug":"15078","status":"publish","type":"post","link":"https:\/\/labs.gree.jp\/blog\/2015\/12\/15078\/","title":{"rendered":"Ride into the Standard Shader: A Guide to Custom Lighting Models"},"content":{"rendered":"<p>\u3053\u306e\u30a8\u30f3\u30c8\u30ea\u306f GREE Advent Calendar 2015 11\u65e5\u76ee\u306e\u8a18\u4e8b\u3067\u3059\u3002<\/p>\n<p>\u3053\u3093\u306b\u3061\u306f\u3001Art \u30b0\u30eb\u30fc\u30d7 \/ Technical Artist \u30c1\u30fc\u30e0\u306e\u9152\u4e95 \u99ff\u4ecb\u3067\u3059\u3002\u30b0\u30ea\u30fc\u3067\u306e\u4eca\u307e\u3067\u306e\u304a\u4ed5\u4e8b\u306f\u3001\u6771\u4eac\u30b2\u30fc\u30e0\u30b7\u30e7\u30a62015 \u306b\u51fa\u5c55\u3057\u305f <a href=\"http:\/\/tgs.gree.net\/exhibitions\/vr\">VR \u30b2\u30fc\u30e0 \u30b5\u30e9\u3068\u6bd2\u86c7\u306e\u738b\u51a0<\/a> \u3084\u3001\u5148\u6708\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u305f <a href=\"https:\/\/www.google.co.jp\/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0ahUKEwjaxJnD08jJAhXCFJQKHYJqBGAQFggcMAA&amp;url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Djp.gree.sydney%26hl%3Dja&amp;usg=AFQjCNEabaNtgpGyi9sRAIqNBKQxURiXhw&amp;sig2=GmpX4-gqgi5J2oGBdqcW0Q\">\u30e2\u30d0\u30a4\u30eb VR \u30b2\u30fc\u30e0 \u30b7\u30c9\u30cb\u30fc\u3068\u3042\u3084\u3064\u308a\u738b\u306e\u5893<\/a> \u306e\u958b\u767a\u306a\u3069\u3067\u3059\u3002\u30b7\u30c9\u30cb\u30fc\u306f iOS \/ Android \u3067\u904a\u3076\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\u305c\u3072\u30d7\u30ec\u30a4\u3057\u3066\u307f\u3066\u304f\u3060\u3055\u3044\u3002\u307e\u305f\u3001\u5f0a\u793e\u306e VR \u306b\u5bfe\u3059\u308b\u6280\u8853\u7684\u53d6\u308a\u7d44\u307f\u306b\u3064\u3044\u3066\u306f\u30015\u65e5\u76ee \u306e <a href=\"http:\/\/labs.gree.jp\/blog\/2015\/12\/14618\/\">Robin \u306e\u30a8\u30f3\u30c8\u30ea<\/a>\u3092\u3054\u89a7\u304f\u3060\u3055\u3044\u3002<\/p>\n<p>\u672c\u30a8\u30f3\u30c8\u30ea\u306e\u300c\u30b0\u30ea\u30fc\u3092\u3055\u3055\u3048\u308b\u6280\u8853\u300d\u306e\u30c6\u30fc\u30de\u306f Unity \u306e Standard Shader \u3067\u3059\u3002\u6280\u8853\u8005\u3060\u3051\u3067\u306f\u306a\u304f\u3001\u30b2\u30fc\u30e0\u30fb\u6620\u50cf\u554f\u308f\u305a\u591a\u304f\u306e3D\u30a2\u30fc\u30c6\u30a3\u30b9\u30c8\u306e\u53c2\u8003\u306b\u306a\u308c\u3070\u5e78\u3044\u3067\u3059\u3002(\u3061\u306a\u307f\u306b\u3001\u308f\u305f\u3057\u306f\u30a8\u30f3\u30b8\u30cb\u30a2\u3067\u306f\u306a\u304fART \u90e8\u6240\u5c5e\u306e\u30af\u30ea\u30a8\u30a4\u30bf\u30fc\u3067\u3059)<\/p>\n<h1>Standard Shader \u304a\u3055\u3089\u3044<\/h1>\n<p>\u305d\u3082\u305d\u3082 Shader \u3063\u3066\uff1f \u3068\u3044\u3046\u65b9\u306f\u3001\u308f\u305f\u3057\u304c 2015 \u5e74 11 \u6708\u306e GREE Creators\u2019 Meetup #3 \u3067\u767a\u8868\u3057\u305f <a href=\"http:\/\/cr.gree.jp\/blog\/2015\/11\/2502\">\u30a2\u30fc\u30c6\u30a3\u30b9\u30c8\u306e\u305f\u3081\u306e\u30d7\u30ed\u30b0\u30e9\u30de\u30d6\u30eb\u30b7\u30a7\u30fc\u30c0\u8b1b\u5ea7<\/a> \u3092\u3054\u89a7\u304f\u3060\u3055\u3044\u3002<\/p>\n<p>\u3054\u5b58\u77e5\u306e\u901a\u308a\u3001Standard Shader \u306f Unity 5 \u304b\u3089\u642d\u8f09\u3055\u308c\u305f PBR \u6a5f\u80fd\u3092\u3082\u3064\u9ad8\u6a5f\u80fd\u306a Shader \u30bf\u30a4\u30d7\u3067\u3059\u3002Standard Shader \u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306b\u306f\u3001Shader Model 3.0 \u76f8\u5f53 \u306b\u5bfe\u5fdc\u3057\u305f\u30cf\u30fc\u30c9\u30a6\u30a7\u30a2\u304c\u5fc5\u8981\u306a\u306e\u3067\u3001\u30e2\u30d0\u30a4\u30eb\u30b3\u30f3\u30c6\u30f3\u30c4\u306b\u5168\u9762\u7684\u306b\u53d6\u308a\u5165\u308c\u308b\u306b\u306f\u307e\u3060\u96e3\u3057\u3044\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u304c\u3001\u30c7\u30b9\u30af\u30c8\u30c3\u30d7 PC \u304c\u30d7\u30e9\u30c3\u30c8\u30d5\u30a9\u30fc\u30e0\u3067\u3042\u308b VR \u30b3\u30f3\u30c6\u30f3\u30c4\u5236\u4f5c\u306b\u53d6\u308a\u7d44\u3093\u3067\u3044\u308b\u5f0a\u793e\u3067\u306f\u3001\u3053\u306e Standard Shader \u3092\u7a4d\u6975\u7684\u306b\u6d3b\u7528\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>Standard Shader \u306e\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u4f7f\u3063\u3066\u3001\u9069\u5207\u306a\u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u8a2d\u5b9a\u304c\u884c\u308f\u308c\u305f\u30b7\u30fc\u30f3\u304b\u3089\u306f\u3001Unity \u306e Global Illumination ( GI )\u6a5f\u80fd\u3068\u3082\u76f8\u307e\u3063\u3066\u3001\u975e\u5e38\u306b\u9ad8\u54c1\u8cea\u306a\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u7d50\u679c\u3092\u5f97\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u305d\u3093\u306a Standard Shader \u3092\u3001\u3055\u3089\u306b\u30af\u30ea\u30a8\u30a4\u30bf\u30fc\u304c\u30ab\u30b9\u30bf\u30e0\u3057\u3066\u3044\u304f\u3053\u3068\u3067\u3001\u3053\u308c\u307e\u3067\u306b\u306a\u3044\u65b0\u305f\u306a\u8868\u73fe\u3092\u4f5c\u308a\u51fa\u3059\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\u305d\u306e\u30dd\u30a4\u30f3\u30c8\u306e1\u3064\u304c\u3001Lighting Model \u3067\u3059\u3002<\/p>\n<h1>Lighting Model<\/h1>\n<p>Lighting Model \u3068\u306f\u3001\u30de\u30c6\u30ea\u30a2\u30eb\u304c\u3082\u3063\u3066\u3044\u308b\u30d7\u30ed\u30d1\u30c6\u30a3 ( Color, Texture Color, Specular Value, etc. ) \u3068\u3001\u30e9\u30a4\u30c8\u306e\u60c5\u5831 ( Light Color, Direction, Attenuation ) \u3092\u4f7f\u7528\u3057\u3066\u3001\u7269\u4f53\u304c\u5149\u306b\u7167\u3089\u3055\u308c\u305f\u72b6\u614b\u3092\u8868\u73fe\u3059\u308b\u305f\u3081\u306e\u8a08\u7b97\u30e2\u30c7\u30eb\u3067\u3059\u30023D\u7528\u8a9e\u3067\u3044\u3046\u3068\u3053\u308d\u306e\u3001 Lambert \u3084\u3001Blinn \u304c\u3053\u306e Lighting Model \u306b\u3042\u305f\u308a\u307e\u3059\u3002<\/p>\n<p>Lighting Model \u306b\u624b\u3092\u52a0\u3048\u308b\u3068\u3001\u4f8b\u3048\u3070\u30a2\u30cb\u30e1\u306e\u3088\u3046\u306a toon \u8abf\u30de\u30c6\u30ea\u30a2\u30eb\u306a\u3069\u3001\u69d8\u3005\u306a\u8868\u73fe\u3092\u4f5c\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>Unity \u3067 Lighting Model \u3092\u6271\u3046\u5834\u5408\u3001Surface Shader \u5185\u3067\u95a2\u6570\u306e\u3088\u3046\u306a\u5f62\u5f0f\u3067\u8a18\u8ff0\u3059\u308b\u3053\u3068\u306b\u306a\u308a\u307e\u3059\u3002( Vertex &amp; Fragment Shader \u65b9\u5f0f\u3067\u3082 Lighting Model \u306f\u6271\u3048\u307e\u3059\u304c\u3001\u304b\u306a\u308a\u8907\u96d1\u306b\u306a\u3063\u3066\u3057\u307e\u3044\u307e\u3059)<\/p>\n<h2>Legacy Shader \u306e Lighting Model<\/h2>\n<p><a href=\"https:\/\/unity3d.com\/get-unity\/download\/archive\">Unity \u516c\u5f0f\u30b5\u30a4\u30c8<\/a>\u304b\u3089 Built in Shader \u3092\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9\u3057\u3001\u30d5\u30a1\u30a4\u30eb\u3092\u8997\u3044\u3066\u307f\u308b\u3068\u3001Lighting.cginc \u3068\u3044\u3046\u30d5\u30a1\u30a4\u30eb\u306b Lighting Model \u304c\u5b9a\u7fa9\u3055\u308c\u3066\u3044\u308b\u306e\u3092\u78ba\u8a8d\u3067\u304d\u307e\u3059\u3002\u3053\u308c\u306f\u3001\u898b\u3066\u306e\u901a\u308a Lambert \u306e Lighting Model \u3067\u3059\u3002<\/p>\n<pre><code>inline fixed4 LightingLambert (SurfaceOutput s, UnityGI gi)\n{\n    ...\n}\n<\/code><\/pre>\n<h2>Standard Shader \u306e Lighting Model<\/h2>\n<p>\u4e00\u65b9\u3001Standard Shader \u3067\u306f Legacy Shader \u3068\u7570\u306a\u308a\u3001UnityPBSLighting.cginc \u3068\u3044\u3046\u30d5\u30a1\u30a4\u30eb\u306b Lighting Model \u304c\u5b9a\u7fa9\u3055\u308c\u3066\u3044\u307e\u3059\u3002\u3053\u306e\u30d5\u30a1\u30a4\u30eb\u3067\u306f\u3001 Standard \u3068 StandardSpecular \u3068\u3044\u30462\u3064\u306e Lighting Model \u304c\u78ba\u8a8d\u3067\u304d\u307e\u3059\u3002<\/p>\n<pre><code>inline half4 LightingStandard (SurfaceOutputStandard s, half3 viewDir, UnityGI gi)\n{\n    ...\n}\n<\/code><\/pre>\n<pre><code>inline half4 LightingStandardSpecular (SurfaceOutputStandardSpecular s, half3 viewDir, UnityGI gi)\n{\n    ...\n}\n<\/code><\/pre>\n<p>\u4eca\u56de\u306f\u3001\u3053\u306e LightingStandard \u3092\u30d9\u30fc\u30b9\u306b\u3001Lighting Model \u3092\u72ec\u81ea\u306b\u5b9a\u7fa9\u3057\u3066\u307f\u3088\u3046\u3068\u601d\u3044\u307e\u3059\u3002<\/p>\n<h1>\u30ab\u30b9\u30bf\u30e0 Standard Shader \u306e Lighting Model \u3092\u5909\u66f4\u3059\u308b<\/h1>\n<p>\u307e\u305a Unity Editor \u306e Project Window \u304b\u3089 <em>Create &gt; Shader &gt; Standard Surface Shader<\/em> \u3068\u9032\u307f\u3001\u30ab\u30b9\u30bf\u30e0 Shader \u3092\u4f5c\u6210\u3057\u307e\u3059\u3002\u3053\u306e\u72b6\u614b\u3067\u306f\u307e\u3060 Lighting Model \u3068\u3057\u3066 Standard \u3092\u4f7f\u3046\u3088\u3046\u306b\u306a\u3063\u3066\u3044\u308b\u306e\u3067\u3001\u4eca\u56de\u306f <strong>StandardCustom<\/strong> \u304c Lighting Model \u540d\u3068\u3057\u3066\u6271\u308f\u308c\u308b\u3088\u3046\u3001 directive \u3092\u5909\u66f4\u3057\u307e\u3059\u3002<\/p>\n<pre><code>#pragma surface surf StandardCustom\n<\/code><\/pre>\n<p>\u6b21\u306b\u3001Shader \u3068 Lighting Model \u306e\u3084\u308a\u3068\u308a\u3059\u308b\u306b\u4f7f\u308f\u308c\u308b\u30d7\u30ed\u30d1\u30c6\u30a3\u306e\u69cb\u9020\u4f53 SurfaceOutput \u3092\u7528\u610f\u3057\u307e\u3059\u3002\u540d\u524d\u3092 StandardCustom \u306b\u5408\u308f\u305b\u3001\u5185\u5bb9\u306f UnityPBSLighting.cginc \u30d5\u30a1\u30a4\u30eb\u304b\u3089\u30b3\u30d4\u30fc\u3057\u307e\u3059\u3002<\/p>\n<pre><code>struct SurfaceOutputStandardCustom\n{\n    fixed3 Albedo; \/\/ base (diffuse or specular) color\n    fixed3 Normal; \/\/ tangent space normal, if written\n    half3 Emission;\n    half Metallic; \/\/ 0=non-metal, 1=metal\n    half Smoothness; \/\/ 0=rough, 1=smooth\n    half Occlusion; \/\/ occlusion (default 1)\n    fixed Alpha; \/\/ alpha for transparencies\n};\n<\/code><\/pre>\n<p>\u305d\u3057\u3066\u3001Shader \u5185\u306b StandardCustom \u3068\u3044\u3046 Lighting Model \u3092\u5b9a\u7fa9\u3057\u307e\u3059\u3002\u3068\u308a\u3042\u3048\u305a\u3001\u4e2d\u8eab\u306f .cginc \u3068\u5168\u304f\u540c\u3058\u3067\u3059\u3002<\/p>\n<pre><code>inline half4 LightingStandardCustom (SurfaceOutputStandardCustom s, half3 viewDir, UnityGI gi)\n{\n    ...\n}\n<\/code><\/pre>\n<p>\u307e\u305f\u3001GI \u95a2\u9023\u306e\u8a08\u7b97\u3092\u884c\u3046\u95a2\u6570\u3082\u3001\u540c\u3058\u304f\u4e2d\u8eab\u306f\u5909\u3048\u305a\u306b\u540d\u524d\u3060\u3051\u5909\u66f4\u3057\u3066\u8a18\u8ff0\u3057\u307e\u3059\u3002<\/p>\n<pre><code>inline void LightingStandardCustom_GI (\n    SurfaceOutputStandardCustom s,\n    UnityGIInput data,\n    inout UnityGI gi)\n{\n    UNITY_GI(gi, s, data);\n}\n<\/code><\/pre>\n<p>\u6700\u5f8c\u306b\u3001Lighting Model \u3067\u4f7f\u308f\u308c\u3066\u3044\u308b\u95a2\u6570\u3092\u5229\u7528\u3059\u308b\u305f\u3081\u3001UnityPBSLighting.cginc \u3092\u30a4\u30f3\u30af\u30eb\u30fc\u30c9\u3057\u3066\u304a\u304d\u307e\u3059\u3002<\/p>\n<pre><code>#include \"UnityPBSLighting.cginc\"\n<\/code><\/pre>\n<p>Legacy Shader \u3067 Lighting Model \u3092\u5b9a\u7fa9\u3059\u308b\u5834\u5408\u3088\u308a\u3082\u8907\u96d1\u306b\u306a\u3063\u3066\u3057\u307e\u3044\u307e\u3057\u305f\u304c\u3001\u3053\u308c\u3067\u30ab\u30b9\u30bf\u30e0 Standard Shader \u306b Lighting Model \u3092\u5b9a\u7fa9\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3057\u305f\u3002\u3042\u3068\u306f\u3001\u3053\u306e Lighting Model \u5185\u3067\u81ea\u7531\u306b Shader \u30d7\u30ed\u30b0\u30e9\u30e0\u3092\u66f8\u3044\u3066\u3044\u304d\u307e\u3057\u3087\u3046\u3002\u6b21\u304b\u3089\u306f\u3001\u5177\u4f53\u7684\u306a\u30d7\u30ed\u30b0\u30e9\u30e0\u3092\u3044\u304f\u3064\u304b\u3054\u7d39\u4ecb\u3057\u307e\u3059\u3002<\/p>\n<h1>\u30ab\u30b9\u30bf\u30e0 Standard Shader \u5fdc\u7528\u7de8<\/h1>\n<h2>\u30b9\u30af\u30ea\u30fc\u30f3\u30c8\u30fc\u30f3\u30b7\u30a7\u30fc\u30c0<\/h2>\n<p>\u30b9\u30af\u30ea\u30fc\u30f3\u30b9\u30da\u30fc\u30b9\u3067\u5c55\u958b\u3057\u305f\u30c9\u30c3\u30c8\u30d1\u30bf\u30fc\u30f3\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u3001\u30e2\u30c7\u30eb\u306e\u9670\u306e\u90e8\u5206\u3060\u3051\u306b\u30de\u30b9\u30af\u3057\u3066\u8868\u793a\u3057\u3066\u3044\u307e\u3059\u3002LightingStandard \u3092\u30d9\u30fc\u30b9\u306b\u3066\u3044\u308b\u306e\u3067\u3001\u30d0\u30c3\u30c1\u30ea PBR \u304c\u52b9\u3044\u3066\u3044\u307e\u3059\u3002\u30d5\u30a9\u30c8\u30ea\u30a2\u30eb\u3068\u30ce\u30f3\u30d5\u30a9\u30c8\u30ea\u30a2\u30eb\u304c\u540c\u6642\u306b\u5b58\u5728\u3057\u3066\u3044\u308b\u3001\u4e0d\u601d\u8b70\u306a\u8868\u73fe\u3067\u3059\u3002<\/p>\n<div id=\"attachment_15224\" style=\"width: 413px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-15224\" class=\"size-medium wp-image-15224\" src=\"http:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca-403x400.png\" alt=\"\u9670\u306b\u30c9\u30c3\u30c8\u30d1\u30bf\u30fc\u30f3\u304c\u5165\u3063\u3066\u3044\u308b\" width=\"403\" height=\"400\" srcset=\"https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca-403x400.png 403w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca-201x200.png 201w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca-830x825.png 830w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/luca.png 912w\" sizes=\"auto, (max-width: 403px) 100vw, 403px\" \/><\/a><p id=\"caption-attachment-15224\" class=\"wp-caption-text\">\u9670\u306b\u30c9\u30c3\u30c8\u30d1\u30bf\u30fc\u30f3\u304c\u5165\u3063\u3066\u3044\u308b<\/p><\/div>\n<p>\u9670\u90e8\u5206\u306e\u30de\u30b9\u30af\u306f\u3001\u6cd5\u7dda\u30d9\u30af\u30c8\u30eb\u3068\u30e9\u30a4\u30c8\u306e\u65b9\u5411\u30d9\u30af\u30c8\u30eb\u3092 dot \u95a2\u6570\u306b\u304b\u3051\u308b\u3053\u3068\u3067\u5b9f\u73fe\u3057\u3066\u3044\u307e\u3059\u3002\u30e9\u30a4\u30c8\u306e\u65b9\u5411\u30d9\u30af\u30c8\u30eb\u306f\u3001\u4ee5\u4e0b\u306e\u3088\u3046\u306b\u53d6\u5f97\u3067\u304d\u307e\u3059\u3002<\/p>\n<pre><code>half3 lightDir = gi.light.dir;\n<\/code><\/pre>\n<h2>Advanced Rim Lighting<\/h2>\n<p><a href=\"http:\/\/docs.unity3d.com\/Manual\/SL-SurfaceShaderExamples.html\">Rim Lighting<\/a> \u3067\u8a08\u7b97\u3057\u305f Emission \u3092\u3001\u30e9\u30a4\u30c8\u306e\u65b9\u5411\u3068\u6cd5\u7dda\u30d9\u30af\u30c8\u30eb\u3092\u5143\u306b\u30de\u30b9\u30af\u3059\u308b\u3053\u3068\u3067\u3001\u901a\u5e38\u306e Rim Lighting \u3088\u308a\u3082\u81ea\u7136\u306a\u30a4\u30e1\u30fc\u30b8\u3092\u8868\u73fe\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\u30c7\u30d5\u30a9\u30eb\u30e1\u3055\u308c\u305f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306b\u4f7f\u3063\u3066\u3082\u3044\u3044\u3067\u3059\u3057\u3001\u30ea\u30a2\u30eb\u306a\u76ae\u819a\u306e\u8cea\u611f\u8868\u73fe\u3068\u3082\u76f8\u6027\u304c\u3088\u3044\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002<\/p>\n<div id=\"attachment_15226\" style=\"width: 592px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-15226\" class=\"size-medium wp-image-15226\" src=\"http:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting-582x400.png\" alt=\"Advanced Rim Lighting (\u5de6) \u3068 \u901a\u5e38\u306e Standard Shader (\u53f3)\" width=\"582\" height=\"400\" srcset=\"https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting-582x400.png 582w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting-276x190.png 276w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting-830x571.png 830w, https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting.png 1824w\" sizes=\"auto, (max-width: 582px) 100vw, 582px\" \/><\/a><p id=\"caption-attachment-15226\" class=\"wp-caption-text\">Advanced Rim Lighting (\u5de6) \u3068 \u901a\u5e38\u306e Standard Shader (\u53f3)<\/p><\/div>\n<p>\u307f\u306a\u3055\u3093\u3082\u3001\u305c\u3072 Standard Shader \u3067\u9762\u767d\u3044\u7d75\u4f5c\u308a\u306b\u6311\u6226\u3057\u3066\u898b\u3066\u304f\u3060\u3055\u3044\u3002\u660e\u65e5\u306f\u6a4b\u672c\u3055\u3093\u306b\u3088\u308b S3 \u306e\u8a18\u4e8b\u3067\u3059\u3002\u304a\u697d\u3057\u307f\u306b\uff01<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u3053\u306e\u30a8\u30f3\u30c8\u30ea\u306f GREE Advent Calendar 2015 11\u65e5\u76ee\u306e\u8a18\u4e8b\u3067\u3059\u3002 \u3053\u3093\u306b\u3061\u306f\u3001Art \u30b0\u30eb\u30fc\u30d7 \/ Technical Artist \u30c1\u30fc\u30e0\u306e\u9152\u4e95 \u99ff\u4ecb\u3067\u3059\u3002\u30b0\u30ea\u30fc\u3067\u306e\u4eca\u307e\u3067\u306e\u304a\u4ed5\u4e8b\u306f\u3001\u6771\u4eac\u30b2\u30fc\u30e0 [&hellip;]<\/p>\n","protected":false},"author":156,"featured_media":15226,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[],"tags":[54,40,100],"class_list":["post-15078","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","tag-advent-calendar","tag-unity","tag-vr"],"jetpack_featured_media_url":"https:\/\/labs.gree.jp\/blog\/wp-content\/uploads\/2015\/12\/advanced-rim-ighting.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/posts\/15078","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/users\/156"}],"replies":[{"embeddable":true,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/comments?post=15078"}],"version-history":[{"count":3,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/posts\/15078\/revisions"}],"predecessor-version":[{"id":15322,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/posts\/15078\/revisions\/15322"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/media\/15226"}],"wp:attachment":[{"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/media?parent=15078"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/categories?post=15078"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/labs.gree.jp\/blog\/wp-json\/wp\/v2\/tags?post=15078"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}